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Claude Almansi

Code of Best Practices for Fair Use in Media Literacy Education | Media Education Lab |... - 0 views

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    The Code of Best Practices in Fair Use for Media Literacy Education helps educators gain confidence about their rights to use copyrighted materials in developing students' critical thinking and communication skills. Check out these exciting additional resources:
Roland Gesthuizen

ARIS - Mobile Learning Experiences - Creating educational games on the iPhone - 0 views

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    ARIS is a user-friendly, open-source platform for creating and playing mobile games, tours and interactive stories. Using GPS and QR Codes, ARIS players experience a hybrid world of virtual interactive characters, items, and media placed in physical space.
Claude Almansi

Does Accessibility Present Copyright Issues? | Anita Colyer Graham - Terra Incognita - ... - 0 views

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    Copyrights and Accommodations Although there are numerous technical and financial challenges to making course content accessible, the implications of the restrictive copyright that comes along with the use of proprietary content may present challenges that are frequently overlooked. Various forms of accommodation require the creation and distribution of derivative works, which is a restriction that comes along with the default copyright license. On the up side, the materials in question may include intellectual property created and owned by the faculty member and/or educational organization offering the course, in which case you and the learner may be lucky, relatively speaking. If you had the foresight to create accessible versions of all course media, you are home free. If not, your primary questions may be simply how to find the resources and tools to create accessible versions of these items in a timely fashion, which is a technical and financial issue.
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